Our Team

Sazzad Hossain

Sazzad Hossain

CEO And Founder

Prithvy Francis

Prithvy Francis

Web Developer

Ali Hassan

Ali Hassan

UE Level Designer 1

Mahfujur Rahman

Mahfujur Rahman

UE Developer 1

Hasibul Islam

Hasibul Islam

UE Developer 2

Rawnok Rahman

Rawnok Rahman

UE Developer 3

Sunjida Salim Rimu

Sunjida Salim Rimu

3D Modeling Artist 2

MD Nazmus Sadiq

MD Nazmus Sadiq

UE Developer 4

Umme Umara

Umme Umara

3D Modeling Artist 3

iNFO

Email : service@stroyedstudio.com

Mobile : +880 1887990535

Programming & Scripting

C++ Unreal Engine Developer – Advanced C++ programming for core game systems. Blueprint Expert – Visual scripting specialist using UE Blueprints. C++ Unreal Engine Developer – Advanced C++ programming for core game systems.
Blueprint Expert – Visual scripting specialist using UE Blueprints.
API & Web Integration Expert – Backend, API integration, multiplayer services, and RESTful/GraphQL solutions.

🎮 Gameplay Development

RPG / Shooter / Simulation / 3D Gameplay Developer – Experience building various genres and perspectives within UE.

🎨 Visual & Audio Effects

VFX / SFX Developer – Particle systems (Niagara/Cascade), sound cue setup, and integration.
Sound Artist – Music composition, Foley effects, ambient audio design.

3D Modeling & Sculpting

Blender
Low/high-poly modeling, retopology, UV unwrapping, rigging, and baking maps.
Autodesk Maya / 3ds Max
Industry-standard modeling, animation, and export tools for AAA-quality assets.
ZBrush
High-detail sculpting for characters, creatures, and environment pieces.


Substance Painter / Substance Designer
PBR texturing pipeline (Albedo, Roughness, Normal, AO), smart materials, and procedural texture generation.
Photoshop / GIMP
2D texture editing, hand-painted textures, and UI elements.
Quixel Mixer / Megascans
Photorealistic material creation and scanning integration for environments.


Rigging Tools (Auto-Rig Pro / HumanIK / CAT)
Creating skeletons and controls for humanoids, creatures, and mechanical rigs.
Animation Tools (Blender / Maya)
Keyframe animation, motion capture cleanup, and skeletal animation exports.
Mixamo / Rokoko / DeepMotion
Auto-rigging and motion capture workflows for quick iteration.

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