
Engine :
Platform :
4.27.2 – 5.1.1 5.2.1 – 5.3.2 – 5.5.4
Android – iOS – Window – Mac – Linux – Xbox – PS4/PS5
Go to project setting / ios / [ Search Now Plist ].
1: On the addiction plist info, Add this line of code
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>

Go to project setting / Platforms / Android [ Search Now Advanced APK Packaging ].
1: On the Extra Permissions Add this line of code
android.permission.INTERNET
android.permission.ACCESS_NETWORK_STATE

Type : .apk
Engine : UE5.5.4
Platform : Android

Full Use Flow : Example
It’s important to call
1: It’s a dynamic cross platform work code
2: You have to call it first
3: On Bool output if it’s = True it will work
4: On Bool output if it’s = False it will not work

It’s important to call
1: It’s a dynamic cross platform work code
2: You have to call it after above img code
3: On Bool output if it’s = True then the game is connect with network
4: On Bool output if it’s = False then the game is not connect with network
5: Network Status logs it will give you logs
6: Preset Logs it will give you preset network logs in string

Bonus Code
1: It’s a dynamic cross platform work code
2: You can call it anytime. It’s give your current device network ping.
3: Out ping will give you ping value
4: Ping status give you print in string
5: Quality Rating will tell you the network health

Code/ Blueprint
Example Use of the ping checker

Dose this plugin work Android – IOS – Windows – Mac – PS4 – PS5 – XBOX ?
ans : Yes
Dose it can detected mobile data & Wi-Fi and hotspot ?
ans : Yes
Dose it work on source build engine ?
ans : Yes ( But only which one we mention above)
